Using the applet

  • Starting and stopping
  • Repainting
  • Detailed settings

    Starting and stopping the process

    Method one:
    The applet can be started by pressing the START button. In this case balls will move at the designated speed.
    The number of balls to use is designated by the N scrollbar, and they will continue to appear at the top of the table and fall down with the a certain speed, until N is reached.
    This can be interrupted by pressing STOP.
    Method two:
    The ball is moved one step at a time by pressing STEP. It will move either left (-0,5) or right (+0,5) and stop. The only difference from method one is in the speed: here the ball is precisely controlled.
    Pressing START will switch to method one and cause balls to move at normal speed.
    CLEAR clears the rack and moves the ball to the top.

    Repainting the table

    Clicking anywhere with the crosshair cursor causes the table to repaint.
    Pressing NEW causes the ball to move to the top.

    Detailed settings

    The exact characteristics of the table used for modeling can be modified with the scrollbars:

    More detailed settings and the minimum/maximum limits of N,n,p,speed are set by the the applet tag.